It plugs–and–plays with any system and sci-fi setting where human-made city sprawls are desirable, or unavoidable.
WHAT’S INSIDE
- 60 four colour pages
- 2 x 1d100 building TABLES (one for suburbs, one for gentrified areas)
- 6 FACTIONS, each with 10 adventure hooks
- SESSION 0 shared world building algorithm. Choose your HQ and neighbours!
- 3 player-facing CLOCKS: RIOT, CONTROL and SUSPECT. To make sure no Sector will ever be the same
- 40 unique NPCs, 10 for each credit level, from Infra-red to Blue
- 6 factions. Each one comes ten hooks, mission, and rewards.
- Provides a solid introduction to sci-fi gaming. Looking to jumping from fantasy into cyberpunk head-first? We got you covered. There’s plenty of inspiration to get started.
- Set on the Blue Planet, but ready to be deployed on any terraformed planet or megastructure.
- INFINITE replay value. It’s mathematically unlikely to build the same city twice.
- Play–tested for 1 year and we did not explore it all. Our grid started with 20 Sectors divided in 5 Quadrants. It’s less than half of the possible Hoods (52).
THE SPRAWL IS ALIVE
During an adventure, the Sectors might change. Every time you visit a Sector, you can roll on a table to check if new people moved in, gangs are taking power, or black market goods arrives.
SPRAWLS is a standalone game, yet If you get hooked and want to know more about the city, the Mega Deck is a custom deck of card which can be used to visualise and expands upon the 52 Sectors described in SPRAWLS.
is the introductory module by Luke Gearing specifically written to be played with the grid–board created with SPRAWLS.